GAME_DEV // AI // SYSTEMS
GAME_DEVELOPER // SOFTWARE_ENGINEER // WORLD_BUILDER
Computer Science student focused on game development and artificial intelligence. Building systems that are fast, smart, and alive.
Experienced in real-time systems, algorithm design, and simulation development — the kind of work where every millisecond matters and correctness isn't optional.
Strong foundation in data structures and collaborative software development. I work well in teams, ship clean code, and care about building things that actually hold together.
UNITY // C# // HLSL
this is a description.
UNITY // C# // HLSL
this is a description.
UNITY // C# // HLSL
this is a description.
Open to freelance contracts, indie collaborations, and full-time studio roles. If you're building something ambitious, let's talk.
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[email protected]